I thought this idea was really cool - I felt the the fact that crafting was very intuitive due to the "outlines". The art for the items was really detailed and impressive. One issue I ran into was having no weapon (because it had expired) and then having to wait for an enemy to slowly defeat me - maybe either having a weak permanent way of attacking or having a quick way of restarting when you know you've lost would be useful? Also, it seemed my first gun would often run out before I could craft anything else due to RNG.
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I thought this idea was really cool - I felt the the fact that crafting was very intuitive due to the "outlines". The art for the items was really detailed and impressive. One issue I ran into was having no weapon (because it had expired) and then having to wait for an enemy to slowly defeat me - maybe either having a weak permanent way of attacking or having a quick way of restarting when you know you've lost would be useful? Also, it seemed my first gun would often run out before I could craft anything else due to RNG.
Thanks! Yeah, the balance is off. It would be smart to add some failsaves so that you could craft something around the second or third encounter.